
Challenge
Make a large catalog of free casual games easy to browse on any device — and get players into a game as fast as possible.
Scope
- Marketplace UX/UI for desktop and mobile
- Filtering and categories
- Content-rich game pages
- Responsive component library
Process
- Competitor research and analysis of how gamers browse and choose.
- Content architecture for both quick browsing and deep exploration.
- Responsive components in Figma with attention to accessibility and dark-theme readability.
- Close handoff with developers.
Outcomes
- Reduced time-to-first-play
- Modular layout that scales across genres and content types
- Higher engagement from immersive visuals with a clear structure
- Unified desktop and mobile experience at launch



